Posted on : 19-10-2005 | By : Administrator | In : Apple, Computers
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Apple has upgraded it’s PowerBooks to come standard with a SuperDrive (DVD/CD Burner) and extended the battery life. They have also upgraded the displays. The 12inch now has a XGA display and the 15 and 17 inch have higher resolutions.
The PowerMacs have also been upgraded to Dual Core Processors with 1Mb of L2 Cache per Core. That means the Dual processor models are now Quad Processors (2 Chips * 2 cores each) and the single processor models are now Dual Processors (1 Chip * 2 cores each).
Aperture was anounced today from Apple. Aperture is a photo editing software geared for professional photographers. Aperture was designed to edit RAW format images but can also edit other popular formats such as JPEG and TIFF. You can PreOrder Aperture for $499 in the Apple Store.
Posted on : 18-10-2005 | By : Administrator | In : Ham Radio
3
I was in the computer lab at school today when Russel Mueler said something about not having his call sign yet from the FCC. He then said something about wanting a vanity callsign. We then started looking up strang call signs. Some of the interesting ones we found were K9SEX which is Yahoo’s Contest Club Callsign. In the QRZ Biography it even has a picture of a dog. Some more are N0SEX and N0ASS
Posted on : 18-10-2005 | By : Administrator | In : Technology
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Here is an interesting story about the life of the creator of BitTorrent. Bram Cohen didn’t really fit in while growing up and did poorly in school. Find out how he now has a $8.75 Million startup company. Check this story out from Fortune
Posted on : 14-10-2005 | By : Administrator | In : Programming
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I have added the capability to wrap text around my images. Although it does not work well when you have multiple images and not a whole lot of text, it still is nice to have this feature. Here is the code to go in your styles.css in your theme folder for WordPress (make sure you don’t already have this)
//This sets the border color and thickness around your image
img {
border:solid green 1px;
}
//This sets the border for when you want to hover over an image
a:hover img {
border: dashed green 1px;
}
//this is for setting a border if the image is a link
//it's current set to no border
a img {
border:0;
}
//sets the padding around the image
p img {
padding: 0;
max-width: 100%;
}
//right justification
img.right {
padding: 4px;
margin: 0 0 2px 7px;
display: inline;
}
//left justification
img.left {
padding: 4px;
margin: 0 7px 2px 0;
display: inline;
}
.right { float: right }
.left { float: left }
//centering image
img.centered {
display: block;
margin-left: auto;
margin-right: auto;
}
And this is how you would use it if you were to left justify your image
<img src="http://www.halfzware.com/wordpress/wp-content/thumb-FrontHouseBefore.jpg" <b>class="left"</b> alt="Front Of House Before "/>
Posted on : 13-10-2005 | By : Administrator | In : Daily Rant
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Here is a video of a friend of mine confessing that he is gay. We’re not sure if he really is gay but it’s quite humorous because he is so drunk that we got him to say that he likes to licks balls 6 times and say that hes gay 3 times. It’s hilarious you’ve got to see it. Heres the link
Pyotrs Confession 11.42mb
Posted on : 12-10-2005 | By : Administrator | In : Programming
0
Compiling Opengl/Glut Programs
On Mac OS X using XCode v2.1
OpenGL is an integral part of OS X —all of the proper libraries (Frameworks) are already built into
the OS. To create an OpenGL/Glut program—
-Open up Project Builder.
Go to File -> New Project. Select Cocoa Application (Do not select C++ Tool for a barebones C++
application.)
-Name the project whatever you want.
Go to Project -> Add To Project… and add the GLUT.framework and the OpenGL.framework.
(located under /System/Library/Frameworks NOT /Library/Frameworks) Stick these Frameworks
under “Frameworks” in your project. Or right click on the Frameworks folder in your Project
and go to Add ->Existing Frameworks…
-Delete the file “main.m” from the “Other Sources” directory. Also delete “Other Frameworks” from
Frameworks. Be sure to only delete the references and not the actual files.
-Add your OpenGL and/or GLUT *.cpp and *.h files to the Classes directory. You can do this by
Highlighting your Classes folder and selecting Action -> Add -> Existing Files
-If your OpenGL program files have the include library , change this to .
If you are including and/or , you’ll need to change them to and/or
respectively.
-Build the program and run it.
*Note – If you get a “signal 10 (SIGBUS) Error” then you are not selecting “Cocoa Application” when
you creat your new project.